Early access countdown
Eye & Face Tracking Kit inventory opens soon
Launches June 15, 2026, 9:00 AM EDT / 6:00 AM PDT
Before launch, you can browse the product pages, review lens options, and add the lenses you need to your cart in advance. Eye & Face Tracking Kit inventory will be updated manually when sales open.
If you have any questions or notice anything that needs clarification, please contact us on Discord. We will keep updating the product details based on your feedback.
Launch time has arrived. We are updating kit inventory manually; please refresh again shortly.
Batch notice
First international early-bird batch notice
Please read this notice before ordering. The current batch is Paper_Tracker's first early-bird batch opened to international buyers, offered at a lower price than the later full international batch.
This batch is not the same as a complete retail batch: shipping, import duties, VAT/GST, local taxes, and customs clearance fees are separate; packaging, certification marks, and some included materials are mainly based on the Chinese mainland version; English manuals and international support materials are still being added. Later batches may upgrade hardware or accessories. If you want a lower-friction regular retail experience, we do not recommend buying the current early-bird batch.
Lens compatibility note
During development, we found that standard VR prescription inserts cannot clear the eye-tracking camera position. Using them would force a compromise in camera placement and viewing angle, reducing recognition accuracy and tracking range.
Eye_Tracker prescription lenses use a customized edge shape matched to the camera view and imaging needs, so the camera can stay in a better position while the lenses remain comfortable.
Existing VR prescription inserts and third-party lenses are physically incompatible with Eye_Tracker and cannot be installed. This is a structure and lens-shape issue, not software. If you need vision correction, use Eye_Tracker lenses from this store or contact lenses. Standard framed glasses are also not recommended.
Specifications
Recommended setup
- PC
- Windows 10 or 11
- CPU
- Quad-core Intel or AMD processor
- Memory
- 16GB recommended
- GPU
- RTX 2070 / AMD RX 5700 XT or better recommended for PC VR
- VR headset
- Meta Quest 2 / Quest 3 / Quest 3S PICO 4 / PICO 4 Ultra / PICO 4 Pro
- Wi-Fi
- Headset Wi-Fi connection Wi-Fi 6 or newer router recommended 5 GHz / 6 GHz preferred when supported
- Power
- 30W USB-C PD charger recommended for charging while using the headset
- Software
- SteamVR VRChat Paper_Tracker Client Paper_Tracker Android
Technical details
- Face_Tracker Air compatibility
- Meta Quest 2 / Quest 3 / Quest 3S / Quest Pro Pico 4 / 4 Pro / 4 Ultra / neo3 Bigscreen Beyond 2 / 2e Varjo Aero Sony PlayStation VR2 (PS VR2) Valve Index Pimax Crystal series and more HTC VIVE Pro / Pro 2 / Pro Eye
- Eye_Tracker compatibility
- Meta Quest 2 / Quest 3 / Quest 3S Pico 4 / Pico 4 Ultra
- Tracking output
- VRChat-compatible eye and face tracking data OSC / VRCFT supported
- Weight
- Face_Tracker Air: 18 g Hub + Eye_Tracker: approx. 50 g (Varies by model; actual product may differ)
- Materials
- ABS+PC MJF nylon PETG
- Connection
- USB-C
Notes & disclaimers
The Paper_Tracker eye-tracking module uses an 850 nm near-infrared LED array as a non-laser light source. Photobiological safety has been evaluated under GB/T 20145-2006, aligned with IEC 62471:2006 / CIE S 009:2002. Testing was conducted by a professional laboratory, and the infrared illumination system is classified as RG0, Exempt Group.
Paper_Tracker uses the Wi-Fi connection supported by the headset and router. Supported bands and standards vary by headset model, router, region, firmware, and local regulatory settings. For best stability, use a nearby router or access point; 5 GHz or 6 GHz and Wi-Fi 6/6E/7 are recommended when supported. Actual connection quality, tracking performance, latency, and stability can vary with PC hardware, router performance, network load, wireless interference, lighting environment, and software version.
Charging while playing requires a headset, charger, and cable that support USB-C PD. Power delivery supports up to 27W depending on the headset, charger, cable, and PD negotiation conditions.
Standard framed glasses may interfere with eye tracking. For best results, use contact lenses or the custom prescription lens solution designed for the Paper_Tracker Eye_Tracker module series.
Product appearance, included accessories, and compatibility may vary by model and package version. Product images are for illustration only. Infrared illumination is usually invisible or only faintly visible during normal operation.
Model performance, compatibility, and software features may continue to improve through future updates and testing. Update timing may vary with development progress, test results, and release planning.
Third-party accessories, modified parts, or unsupported configurations may affect fit, stability, charging, or tracking performance.
Model performance will continue to improve through testing and iteration. The data shown is based on a dataset snapshot from October 9, 2025, tested on an AMD Radeon RX 6800 + Ryzen 5 7500F platform. Actual performance may vary with future updates and system configurations.
HTC Vive Tracker, Tundra Tracker, and other SteamVR-compatible tracker support requires the optional magnetic quick-release mounting base. Trackers and the magnetic quick-release base are not included and are sold separately.